Personal Project Progress

I have been working on a second personal project after the recent release of the first ever personal project that I have been able to develop exclusively with the love of my life @AdjectiveBeaver: Magical Capsule Critters.  That project was a small but delightful success.  It's an interactive 3D space on the incredible platform Spatial.io, which I have affectionately dubbed "MySpace for the Metaverse" because of the way it empowers creative folks to easily share and go live from public virtual spaces on the web.  

If you're a 3D content creator and you haven't checked Spatial.io out yet, you are missing out!  Spatial.io has thoughtfully handled everything on the back end using the Unity game engine, allowing us to publish 3D and VR content to the browser that is immediately interactive without any of the headaches of coding and deploying the necessary infrastructure like player controls, interface, and save data.

I documented the wonderful reception we got from the Spatial team on their weekly Surfing Spatial live stream a week after our launch in my Patreon account here https://www.patreon.com/posts/magical-capsule-86866648 and now that we're working on our second personal project, I thought it might be cool to share some of the work in progress via a new ArtStation blog. 

At the moment, @AdjectiveBeaver is handling the functionality and level design, while I'm working on environment art.  This is a completely new experience for me:  Having the freedom to share what I'm working on, with my partner completely on board and not resistant to any of our secret sauce spilling out. So I'm going to go for it!  

For now, what follows is a dump of screenshots of the recent progress we've made on our upcoming second Spatial.io game.  Please stay tuned for updates.

Fitting base pieces to the greybox (wireframe)

Set pieces in place

Working out material assignments for optimal texture resolution


UV unwrapping done

THE BAKENING IS HAPPENING