Unity scene demoing multiple components of an Augmented Reality haboob I created for an as-of-yet undisclosed project.
Palm tree from the Sketchfab store product https://skfb.ly/6OMwH. Animated by me via shape keys in Blender (converted to blendshapes in Unity).
Storm clouds and dust particle effects built by me using sprite sheets developed by me in @FilterForge, and heavily influenced by @TheMirzaBeig tutorials and Unity Asset Store product https://assetstore.unity.com/packages/vfx/particles/ultimate-vfx-26701
Time scale script (not shown in use) written by me.
Recorded with Unity Asset Store product https://assetstore.unity.com/packages/essentials/unity-recorder-94079