Online Dashboard

Manage how your published work is titled, described, and discovered, without opening Unity

Your Dashboard on the Web

Once something is published, not every change needs a trip back through Unity. The online dashboard at unreality3d.com/creator-dashboard.html is where you handle everything about your experiences rather than everything inside them: how they're titled and described, whether they show up in public discovery, and what image represents them. Sign in with the same account you use in the Creator Dashboard and your published work is waiting.

💡 Two dashboards, two jobs

The Creator Dashboard in Unity is for building and publishing. This one is for presenting. Changing a title or description here takes effect immediately and doesn't require republishing.

Your Published Experiences

Each experience you've published gets its own card. The card gathers the practical links in one place:

  • Your professional URL, the unreality3d.com/yourname/yourproduct/ link you share with people.
  • The GitHub Pages URL, where the files are actually served from.
  • Your GitHub repository, which opens the repo holding your build.

If you haven't published anything yet, the dashboard says so and points you toward getting started with the template project instead of showing you an empty screen.

Display Title and Description

These two fields control how your experience reads to everyone who isn't you.

Display Title is the name shown in discovery. It's separate from your Product Name in Unity, which means your URL can stay short and tidy while the title people actually read is as descriptive as you want. A project living at /critters/ can present itself as "Pocket Critters: A Creature-Collecting Adventure."

Description is the short pitch that appears alongside your title in discovery listings. Say what the experience is and what someone does in it. This is the sentence that decides whether a stranger clicks.

Edit either field and click Save Changes. A confirmation message appears on the card when the update goes through.

Discovery Settings

The Show in public discovery checkbox controls whether your experience appears in the public places on Unreality3D: the Explore page, your creator profile page, and the site's discovery carousels. It's on by default for published work.

Turning it off doesn't unpublish anything or break any links. Your URL keeps working exactly as before, and anyone you send it to can still open it. The experience simply stops appearing in public listings, which is what you want for client work, a private test, a piece meant only for people you've shared the link with, or something you'd rather people found through your own channels.

💡 Unlisted, not hidden

Turning off discovery is a listing choice, not a privacy wall. The URL stays publicly reachable by anyone who has it, and the files remain in your public GitHub repository. If something truly shouldn't be reachable by strangers, keep it out of a published build.

Thumbnails

The image that represents your work everywhere on the site

Thumbnails carry a lot of weight in discovery. An experience with a good one looks finished and gets opened; one without looks unfinished no matter how good the work behind it is. There are two ways to add one, and you can use whichever fits how you're already working.

Through Unity, at publish time. Save your image as exactly thumbnail.jpg in your Assets/_MyAssets folder and it's included automatically the next time you publish. This is the simplest route if you're heading back into Unity anyway. See Publishing for the details.

Through GitHub, without republishing. When you want to add or swap a thumbnail on something already live, the dashboard walks you through it:

1
Open your repository

The dashboard gives you a button that opens your GitHub repository in a new tab.

2
Upload the image

In GitHub, use Add file → Upload files, name the image exactly thumbnail.jpg, place it in the repository root (alongside README.md), and commit.

3
Refresh the card

Come back and click Check for Thumbnail on the experience. The dashboard finds the new image and updates the card and the preview right away.

Same specs either way: 480×270 pixels (16:9), under 50KB, JPG format. If Check for Thumbnail comes back empty, the two things worth verifying are the exact filename and that it's in the repository root rather than a subfolder.

Discovery Preview

Below your experience cards, a preview carousel shows how your public experiences appear elsewhere on Unreality3D: thumbnail, title, and description, laid out the way visitors see them. It updates as you save changes, so you can adjust a title or swap a thumbnail and immediately see whether it reads well at that size.

Only experiences with discovery turned on appear here, which makes the preview a quick way to confirm your discovery settings are what you think they are.

Removing an Experience

Each card has a Delete Repo option for permanently removing an experience. Because the files live in your own GitHub account, the deletion happens there rather than here: the dashboard opens instructions and a direct link to your repository's settings, where GitHub's Danger Zone holds the delete option. This is deliberate. Nothing on the platform side can reach into your account and remove your work.

⚠️ Deleting can't be undone

Removing the repository removes the files, the live URL stops working, and any links you've shared go dead. If you're not certain, the dashboard suggests archiving instead: also in GitHub's Danger Zone, archiving keeps everything safe and makes the repository read-only, and you can unarchive it later. And if the goal is just to stop something appearing publicly, turning off discovery does that without touching your files at all.

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