Documentation

Find the right guide for wherever you are, from first download to live URL

Guides for Every Stage

These pages follow the same path you do: understand the system, build your experience in Unity, put it online, and grow from there. Jump to whichever stage matches where you are right now. If you want the fastest possible route from download to live URL, the Quickstart walks you through every step in about 20 minutes.

Start Here

You're new, or you just downloaded the template and want to understand what you're holding before you dive in. These pages explain the whole system in plain terms so nothing that happens later feels like a mystery.

Quickstart

The step-by-step path from downloading the template to your first live URL. If you'd rather do than read, start here.

How Publishing Works

What the template project is, what your creator name and GitHub connection are for, what actually happens when you click publish, and why the finished work belongs to you. Read this before or after the Quickstart, whenever you want the why behind the steps.

Build in Unity

The template project is open on your screen and you're ready to make something. These pages cover the Creator Dashboard and every tool it gives you for adding interactivity, media, and polish to your scene.

Creator Dashboard & Setup

Your home base inside Unity. Covers the dashboard window itself, template updates, and the guided Setup tab where you log in, reserve your creator name, and connect the accounts that make publishing and monetization work.

Project Tools

The Project Tools tab: how the one-click tools are organized, how to search them, and how to add them to objects in your scene.

Making the Template Yours

What you can safely change, what has to stay, and the three ways creators build on the template. Also covers the handmade assets included free with the project.

Interactions

Make anything grabbable, throwable, kickable, climbable, or rideable, and wire up triggers that respond when players click, enter, or leave an area.

Game Systems

Quests, object spawners with weighted rarity, and the other systems that turn a space into a game.

Media & Content

Audio playlists, video players, worldspace UI, and the tools for bringing sound, video, and information into your world.

Monetization

The PayPal-powered tools like tip jars and paid access, how the voluntary 95/5 split works, and what you need set up before any of it turns on.

Optimize

The Optimize tab: audits for textures, audio, and meshes that keep your experience loading fast in a browser, plus cleanup tools for projects migrated from other platforms.

Publish & Manage

Your scene is ready to share. These pages cover getting it online and managing it once it's live.

Publishing

The Publish tab from start to finish: what happens when you click the button, what to expect while it runs, and what to do when something doesn't go smoothly.

Online Dashboard

Managing your published work from the web: your creator page, your product listings, and the settings that live outside Unity.

Earn

Your work is out in the world and you'd like it to help support you. This section covers selling what you make.

Selling on the U3D Market

Packaging assets for sale, uploading them to the Market, and what buyers receive, all at the same voluntary 95/5 split.

Reference

Deep detail on the systems that ship with the template, for when you want to know everything a feature can do.

Character Controller

Every setting on the configurable AAA character controller: movement, camera, avatars, flight, VR, and more.

Multiplayer

How multiplayer works in published experiences, what syncs automatically, and how sessions and capacity behave.

Ready to Create Something Amazing?

From Unity to Unreality3D.com. Free.


© 2026 Unreality3D LLC. All rights reserved.