Guides for Every Stage
These pages follow the same path you do: understand the system, build your experience in Unity, put it online, and grow from there. Jump to whichever stage matches where you are right now. If you want the fastest possible route from download to live URL, the Quickstart walks you through every step in about 20 minutes.
Start Here
You're new, or you just downloaded the template and want to understand what you're holding before you dive in. These pages explain the whole system in plain terms so nothing that happens later feels like a mystery.
Quickstart
The step-by-step path from downloading the template to your first live URL. If you'd rather do than read, start here.
How Publishing Works
What the template project is, what your creator name and GitHub connection are for, what actually happens when you click publish, and why the finished work belongs to you. Read this before or after the Quickstart, whenever you want the why behind the steps.
Build in Unity
The template project is open on your screen and you're ready to make something. These pages cover the Creator Dashboard and every tool it gives you for adding interactivity, media, and polish to your scene.
Creator Dashboard & Setup
Your home base inside Unity. Covers the dashboard window itself, template updates, and the guided Setup tab where you log in, reserve your creator name, and connect the accounts that make publishing and monetization work.
Project Tools
The Project Tools tab: how the one-click tools are organized, how to search them, and how to add them to objects in your scene.
Making the Template Yours
What you can safely change, what has to stay, and the three ways creators build on the template. Also covers the handmade assets included free with the project.
Interactions
Make anything grabbable, throwable, kickable, climbable, or rideable, and wire up triggers that respond when players click, enter, or leave an area.
Game Systems
Quests, object spawners with weighted rarity, and the other systems that turn a space into a game.
Media & Content
Audio playlists, video players, worldspace UI, and the tools for bringing sound, video, and information into your world.
Monetization
The PayPal-powered tools like tip jars and paid access, how the voluntary 95/5 split works, and what you need set up before any of it turns on.
Optimize
The Optimize tab: audits for textures, audio, and meshes that keep your experience loading fast in a browser, plus cleanup tools for projects migrated from other platforms.
Publish & Manage
Your scene is ready to share. These pages cover getting it online and managing it once it's live.
Publishing
The Publish tab from start to finish: what happens when you click the button, what to expect while it runs, and what to do when something doesn't go smoothly.
Online Dashboard
Managing your published work from the web: your creator page, your product listings, and the settings that live outside Unity.
Earn
Your work is out in the world and you'd like it to help support you. This section covers selling what you make.
Selling on the U3D Market
Packaging assets for sale, uploading them to the Market, and what buyers receive, all at the same voluntary 95/5 split.
Reference
Deep detail on the systems that ship with the template, for when you want to know everything a feature can do.
Character Controller
Every setting on the configurable AAA character controller: movement, camera, avatars, flight, VR, and more.
Multiplayer
How multiplayer works in published experiences, what syncs automatically, and how sessions and capacity behave.