Interactivity Without Coding
The Project Tools tab is where objects in your scene become things players can grab, throw, ride, climb, collect, and interact with. Most tools work the same simple way: select an object in your scene, click Apply, and the tool sets everything up for you, including the multiplayer networking. No scripts to write.
🎯 Where to find it
Open the Creator Dashboard in Unity and click the Project Tools tab. New to the dashboard? Start with Dashboard Setup.
The Four Categories
Tools are organized into four categories, shown as buttons across the top of the tab. Each category has its own guide.
Search Tools
The search field at the top of the tab searches tool titles and descriptions across every category at once, so you don't need to remember which category a tool lives in. Type "climb" and Make Climbable appears no matter which category button is selected. Click Clear to empty the search and return to browsing by category.
Using Make Tools
Tools whose names start with "Make" transform an object that's already in your scene. They all follow the same working pattern:
Click the object in the Hierarchy or Scene view. Until something is selected, the tool's Apply button stays disabled and shows a "Select an object" hint below it.
The tool adds every component the behavior needs, including colliders and multiplayer networking, with sensible defaults already set.
Each tool exposes its options on the component it added. Adjust distances, heights, events, and behavior there, then press Play to test.
💡 One special case: Make Throwable
Make Throwable builds on Make Grabbable, so it needs the selected object to already be Grabbable. If it isn't, the Apply button stays disabled and shows "Select a Grabbable object" instead. Run Make Grabbable on the object first, then Make Throwable.
Tools whose names start with "Add" create something new instead of transforming a selection: a new object in your scene, or an addition to an existing prefab. Their guides cover exactly what each one creates.
Availability Markers
In the dashboard, every tool title carries a marker: 🟢 means the tool is available now, and 🚧 means it's coming but not built yet. The docs cover available tools only. Tools that are still coming live on the roadmap, and they'll get documented here when they ship.
Looking to Optimize?
🧹 Asset cleanup and optimization live elsewhere
Bulk texture, audio, and mesh audits, along with the rest of the cleanup and optimization tools, live on the dashboard's Optimize tab, not here. See the Optimize guide for keeping your experience fast in the browser.